Thread: Merchants & Marauders:: Variants:: Another way to win!
by djedi gamer Let's check this variant:Players are trying to reach 10 VP, but only capitain with big ship as Fregate Galeon or Manowar can win.The game runs with usual rules with exeption:1....
View ArticleThread: Merchants & Marauders:: Variants:: Another another way to win!
by djedi gamer Another variant is to play to 100 gold (each 10 gold equal to 1 VP) and up to 10 VP. Any time a player stash 100 gold in his home port, all his VP are counted. Player with most of VP at...
View ArticleThread: Merchants & Marauders:: Variants:: Not devastating dying.
by tiagodeividy Hello all!After playing M&M 10 times I had a idea I can use as a variant. What do you think?When a captain dies and he had a Galleon or Frigate, he may:a) Pick another captain....
View ArticleThread: Merchants & Marauders:: Variants:: Plea for Joss Wheldon Firefly...
by nicknotts We were playing last night and decided that the game would be perfect for a Firefly retheme. You could all be Browncoat captains, including Mal of course, and have other crew members as...
View ArticleThread: Merchants & Marauders:: Variants:: Plea for Joss Whedon Firefly retheme.
by nicknotts We were playing last night and decided that the game would be perfect for a Firefly retheme. You could all be Browncoat captains, including Mal of course, and have other crew members as...
View ArticleThread: Merchants & Marauders:: Variants:: "Port" = End of Turn: minimizing...
by marqzen Hi guys and gals. I often here how many people like the game but find that it has too much downtime. For that reason they dont play it as often. If I can recoup those people and get the on...
View ArticleThread: Merchants & Marauders:: Variants:: More time in the sea?
by ecominguez I played this amazing game for the first time, so I am just writing here because you know a lot about the rules, and you thought a lot how to expand this game, may be my question helps...
View ArticleThread: Merchants & Marauders:: Variants:: I'll trade you gold for a mission!
by skyzero Played a game last night with a variant that is really just a combination of other variants already posted, but I really enjoyed the added theme brought into the game. Below are the details...
View ArticleThread: Merchants & Marauders:: Variants:: Has anybody tried playing this...
by dyeyk2000 I've yet to play the game, and one of my biggest constraints has been its 4 player restriction. I often find myself with 5-6 players so this often gets pushed back.Has anybody tried...
View ArticleThread: Merchants & Marauders:: Variants:: Spyglass to alleviate merchant...
by Caedar I've seen a number of games where people who want to play a pirate role from the beginning get absolutely destroyed by a few bad scouting rolls, because it prevents that player from getting...
View ArticleThread: Merchants & Marauders:: Variants:: Ship battle variant-Outmaneuver...
by ranapuer An idea came to me out of the blue the other day.Instead of the three main ship battle options 'shoot' 'board' and 'flee,' what if there was a fourth: 'outmaneuver.' This option would do...
View ArticleThread: Merchants & Marauders:: Variants:: Ending battles sooner variant:...
by Myoman This has happened frequently in this game, but the last game was the final straw. My son had pimped out his galleon, and went after a man-o-war. Halfway through the battle it was obvious he...
View ArticleThread: Merchants & Marauders:: Variants:: merging variants
by Dungeonlord i Really like this game and next week-end i'm going to bring it on the table. The group i will play with is not that much into games and i'm afraid that it might take too long. For this...
View ArticleThread: Merchants & Marauders:: Variants:: Game Pimpage and House Rules
by Ghetty I've been playing M&M for a while now, and thought I would share what our games look like.First thing was to paint the ships. There are some really great examples here on the Geek, so I...
View ArticleThread: Merchants & Marauders:: Variants:: Trading Variant with possible crew...
by noodlez I had an idea for a variant for Merchants and Marauders. When Two players are in the same sea zone they can trade.The player that starts the trade has to do a scout (if at sea) or spend an...
View ArticleThread: Merchants & Marauders:: Variants:: Team variant (2p vs 2p) ?
by rokkko My group loves this game, but we miss team play since we usually play Starcraft 2p vs 2p (our favourite game).Any ideas on how to make this work?- I think captains in the same team would have...
View ArticleThread: Merchants & Marauders:: Variants:: 2 player fleet variant
by lbtori I tend to play board games with my husband (so 2p) and although I really love the theme in M&M it has been bothering me a bit that with 2 players there is either no interaction or one...
View ArticleThread: Merchants & Marauders:: Variants:: Variants to make the game less...
by Fabio0907 Hy there,i am searching for some ideas to reduce the luck - factor in this game, to make it more " strategic ".Anyone has ideas ?What do you think about that:One Cargo-card always lies...
View ArticleThread: Merchants & Marauders:: Variants:: Working a ghost ship into play
by jeffmal So...I have this old extra galleon sitting around and decided to make a ghost ship. How best to work it in the game--has anyone already done this (beyond Terrors from the Deep variant)? I...
View ArticleThread: Merchants & Marauders:: Variants:: Our House Rules: cutthroat rules,...
by james1282 I just wanted to make a quick post about the house rules we use. We have playtested these a lot and in combination they seem to work great. I don't know how they would work...
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